Fallout new vegas geck put perks on weapons
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The perk will be an extra assurance that your companions that aggro far away wont be likely be killed. Make sure you stay a bit far from combat to keep up the effect, so try to avoid taking damage, and try to remain far from melee enemies. You can just basically just sit back and keep firing from the distance while your companions obliterates everything. This greatly bulks your companions up and it allows them to really turn fights around. Will extend the effect of items like foods and chems.ĭon’t want your companions being beaten to a pulp? Fear no more, losing half of your health will drastically increase your companions tankiness. More crit chance = great way for the Compliance regulator to make enemies unable to do anything while your companions tear them apart. I find it extremely helpful for times when you’re missing a lot of health and dont want to waste most of your healing items when a cozy campfire is there to fully heal you up. With this perk, you can now rest at campfires and it can be comboed with the Roughin it perk which lets you heal back the health you’ve lost when resting. I cannot think of a situation where you wouldn’t. The perk will help in most situations when ammo is scarce, as it is going to be providing you with more chance to recover drained energy cells and flamer fuels which can be recycled later on. More regen from stimpaks is useful for keeping your health in shape from every damage you may take. Needless to say “extra” is great when we are focusing on carrying large numbers of items such as ammo, consumables and materials for crafting.įast travel while over-encumbered is pretty good for extra laziness. Crit chance is what makes the Compliance regulator a lot of fun with this build.Įxtra carry weight. It’s one of the few ways we can increase our crit chance % so we take this. With this perk you gain just a flat increase of crit chance. Same as above – having the second rank will make your life much easier in the early game as it increase your durability. This perk will increase your DT and it makes you survive easier in the early game. The perk also has interesting synergies with light armour perks.ĭoubles the effect of skill magazines and gives an additional skill point when reading skill books (and, if you like to think of it also this way, it doubles the effect of True police stories when you read it, means more crit chance %, that is, 10% crit chance!)Ī lot of players routinely skip this, don’t be one of them. Movement speed can be a good boost to your mobility, since you’re so fragile and wants to stay away from combat. Im making this SPECIAL build to show off an effective survivable build for players that want to take up the support role for your companions and in fact is designed to help you avoid combat in some situations. Build AĬ – 7 + 1 (Implant) + 1 (The bear slayer, Scourge of the east, Deadman’s burden, Divide survivor) Remember, your objective here is to support your companions and to help them in any way you can. You’re not supposed to get powerful weapons or those fancy power armours for yourself. This means that your job isn’t to get kills. More than anything else, you are a support. The build’s primarily focus is utility over damage.
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Baddies will barely fight back making it easier for your companions to go strike them. A surprisingly OP build, it completely annihilate anything while also keep you from just standing there and watching.